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![VR Goggles](https://static.wixstatic.com/media/11062b_943b58c87b634b808d4e21c87d169803~mv2.jpg/v1/fill/w_618,h_316,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/11062b_943b58c87b634b808d4e21c87d169803~mv2.jpg)
Multimedia Art Projects
IMA Low Res
2021-
![Screen Shot 2022-05-28 at 4.28_edited.jpg](https://static.wixstatic.com/media/97703b_354c18b4bade41bc9b1d6a0ea54327f7~mv2.jpg/v1/crop/x_296,y_0,w_1809,h_1604/fill/w_282,h_250,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Screen%20Shot%202022-05-28%20at%204_28_edited.jpg)
Collaboration with Hiren.
A virtual world that displays s dystopian future of the Bayan Obo Mining District in which resources are drained and disaster tourism brought new popularity to the deserted mining region.
![Screen-Shot-2021-08-07-at-11.58.16-PM-768x512.png](https://static.wixstatic.com/media/97703b_98213375f94a4a159a1b29cda9144a17~mv2.png/v1/crop/x_14,y_0,w_577,h_512/fill/w_282,h_250,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Screen-Shot-2021-08-07-at-11_58_16-PM-768x512.png)
A web-based game created on p5js which is an adaptation of the traditional flappy bird game. A physical interface is built to control the game via Arduino.
![33951652338510_.pic_hd.jpg](https://static.wixstatic.com/media/97703b_6b8cba68b8594bd58d4f03e00b938b77~mv2.jpg/v1/crop/x_0,y_3,w_2135,h_1889/fill/w_283,h_250,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/33951652338510__pic_hd.jpg)
An audiovisual live performance created with Touch Designer and projection.
Visuals: Amanda Jiang
Music: Nemo
![IMG_5940.PNG](https://static.wixstatic.com/media/97703b_6d1da9f7e781487184cc78a747c2b9ff~mv2.png/v1/crop/x_165,y_0,w_1293,h_1146/fill/w_282,h_250,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/IMG_5940_PNG.png)
![Screen Shot 2022-05-28 at 5.30.18 PM.png](https://static.wixstatic.com/media/97703b_1f2722009fb544ae92546cedf58ff754~mv2.png/v1/crop/x_0,y_77,w_1402,h_1243/fill/w_282,h_250,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Screen%20Shot%202022-05-28%20at%205_30_18%20PM.png)
50 Days of World Building in Unity, where I experimented with lightmapping, rapid prototyping, terrain building, shader graphs, VFX graphs, scripting, poly brush, and cinemachine.
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